Submitted by Beatofficer
Archers
How to Become: To become an Archer you must equip a Bow and Arrow, and focus on the right stats, skills, and be the right race.
At A Glace: Damage
depends on CNC; accuracy depends on DEX. Archers get a 5x bonus on CNC and a 5x bonus
on DEX. Better
arrows lower your attack delay.
Archers deal 1 melee attack per turn until they get special quest items,
which can currently give them up to a 75% chance of having 2 melee attacks per
turn. Archer’s cannot make use of the special quest items that involve single
handed since their weapon type requires two hands.
Races:
Many
different races can be Archers, but only a couple really stand out. That would
be Galatai and Mesmer. Galatai’s are more even in CNC and DEX, while Mesmers
have a nice CNC raise per level. Meaning you’d only need to level DEX for most
of your levels, but would want to level CNC when you’re a higher level (About
300 or more). As it does with every class, upgrading to a Templar for the
skill bonus, double levels, ability to pass 1,000 in levels would be greatly
beneficial and the new ability to morph back into a Galatai or Mesmer would be
recommended.
Skills:
The
main skills you should raise for an Archer would be Attacking Accuracy,
Attacking Precision, Haste (To make the delay bar go faster because Archers
delay bar goes kind of slow depending on your Bow and Arrow), Regeneration,
Criticality, and Defensive.
Casters
How
to Become: To
Become a Caster you must wear one or two spells (One spell makes you a Magician,
two spells makes you a Wizard) and level the right stats.
At
A Glace:
Damage depends on NTL; accuracy depends on CNC.
Casters have some innate resistance to the confusion relic.
See the RWK announcements page for the chart.
Casters can make use of the quest items that involve single handed
attacks for bonuses.
Races:
There
are two main Caster races, those would be Mesmer and Solon, Mesmers get a lot of
CNC per level and not that much NTL, so you’d be an accurate, but not too
powerful of a Caster, unless you only level NTL through out your Mesmer life. If
you want a more powerful Caster, go Solon, they make a decent amount of CNC per
level, and make a nice amount of NTL, and with the quest item like the Cloak Of
Debilitation, CNC isn’t too important to level a lot. As it does with every
class, upgrading to a Templar for the skill bonus, double levels, ability to
pass 1,000 in levels would be greatly beneficial and the new ability to morph
back into a Solon or Mesmer would be recommended.
Skills:
Skills
to raise if you are or become a caster would be Casting Accuracy, Casting
Precision, Haste, Regeneration, Criticality, and Defensive.
Fighters
How
to Become: To
become a Fighter you must have one or two weapons (One weapon is an Armsman, two
is a Berserker) and level the right stats.
At
A Glace:
Damage depends on STR; accuracy depends on DEX.
Fighters have some innate resistance to the confusion relic.
See the RWK announcements page for the chart.
Fighters can make use of the quest items that involve single handed
attacks for bonuses.
Races:
A
lot of races make very good fighters like Dwarfs, Ogres, Galatai, and Trolls.
Dwarves, Galatai, and Trolls get a nice amount of DEX and STR, while Ogres get a
nice amount of DEX, STR, and DUR. Which means when you’re a higher level
you’ll have a good amount of DUR that can help you become a hybrid. As it does
with every class, upgrading to a Templar for the skill bonus, double levels,
ability to pass 1,000 in levels would be greatly beneficial and the new
ability to morph back into a more specialized Race would be recommended.
Skills:
Skills
to raise are Attacking Accuracy, Attacking Precision, Defensive, Regeneration,
Criticality, and Haste.
Monks
How
to Become: To
become a monk you equip no weapons and use your fists to fight, and you level
the right stats and become the right race.
At
A Glace:
Damage
depends on your CNT and Monk Discipline; Accuracy depends on your AGI. Monks can
do more damage than Fighters since their Monk Discipline allows them to rise
above even the best weapons.
Races:
The
only really good race for Monks would be Balace, the make an awesome amount of
AGI and CNT per level. As it does with every class, upgrading to a Templar for
the skill bonus, double levels, and ability to pass 1,000 in levels would be
greatly beneficial and the new ability to morph back into a Balace.
Skills:
The
main skill to raise on a Monk is obviously Monk Discipline other skills to raise
would be Attacking Accuracy, Attacking Precision, Defensive, Regeneration,
Criticality, and Haste.
Theurgist
How
to Become: To
become a Theurgist you equip no spells and level the right stats.
At
A Glace:
Damage is very random and depends on DUR and your special Theurgist relics;
Accuracy depends on your CNC.
Because DUR is so difficult to increase, Theurgists get a 100x bonus to
CNC so they can focus more on their damage stat.
Races:
Ogres
and Mesmers make good Theurgists, with Ogres you only need to level CNC until
you have a comfortable base then level DUR the rest of the time, and with
Mesmers you only need to level DUR the whole time, because you get a nice amount
of CNC when you don’t level it. As it does with every class, upgrading to a
Templar for the skill bonus, double levels, and ability to pass 1,000 in
levels would be greatly beneficial and the new ability to morph back into a more
specialized race.
Skills:
Skills
to raise for Theurgists would be Casting Accuracy, Casting Precision (Although
you won’t notice as much benefit from this skill as would a Caster, the
benefit is still there and substantial), Defensive, Regeneration, Criticality,
and Haste.
Vampires
How
to Become: To
become a Vampire, you must level only DUR and use your relics to slay your foe.
At
A Glace:
Your
damage depends on your DUR and your relics (some which depend on DUR, some which
don’t). Be
aware of the order in which your relics fire.
You want the ones that give you DUR bonuses and do the highest damage to
fire first, followed by the relics that actually have the potential to kill your
enemy since many high damage relics do not.
Races:
Ogres
make the best vampires because they get a lot of DUR per level. As it does with
every class, upgrading to a Templar for the skill bonus, double levels, and
ability to pass 1,000 in levels would be greatly beneficial and the new
ability to morph back into an Ogre.
Skills:
Skills
to raise for Vampires would be Defensive, Regeneration, Haste, and Criticality.
Hybrids
In
Race War Kingdoms there are a few different hybrid classes that can become very
powerful. Here is a brief explanation of them.
Fighter/Vamp
or Caster/Vamp
To
become one of these, you pretty much do the same as you would for a normal
Fighter and Caster, but you level DUR a bit, equip DUR raising armors with
Fighter or Caster relics.
Vampire/Theurgist
This
is a natural combination, All you need to do is take off your spells, Equip some
Theurgal Conquests, level CNC for a bit and you’re set.
Archer/Theurgist
Another
natural combination, take off your spells, and level DUR, this will also making
you a more powerful Archer because of the Theurgist bonus to CNC. It will also
enable you to have two ways to attack an enemy, attacking and casting, although
this combination has become less popular with the addition of Archer quests that
allow you to have two melee attacks.
Theurgist/Archer/Vampire
This is a very good combination of classes, you’ll be able to vamp, hit, and cast on your foes, giving you three ways to kill them, with this combo, you need to level DUR, DEX, and CNC but you can become insanely powerful if you put the time and effort into this hybrid.