Skills

 

Skills can range from 0 to 99 and go up randomly (meaning: no, there will not be a skill bar added telling you when you will get your next skill) depending on the percentage of experience you're putting towards skills. This percentage can be changed under the skills menu, which is also where you can change the skill you wish to put points towards. The higher percentage of experience you have going to skills the higher your chance of getting a skill increase. You can only train one skill at a time, but you can be proficient in multiple skill categories. Skills become more difficult to improve as they mature. You can type /skills at any time to see the rating of all your skills.
Skill effects are as follows:

1. Attacking Accuracy - This raises the chance of your successfully landing a hit on your enemy.
At a skill of 99, you are 5 times more likely to hit your enemy.
At a skill of 125, you are 6 times more likely to hit your enemy.


2.
Attacking Precision - This increases the chances of you dealing high or max damage to your enemy.
At a skill of 99, you will always deal at least 77% of max damage.
At a skill of 125, you will always deal at least 97% of max damage.


3.
Casting Accuracy - This raises the chance of your successfully casting a spell.
At a skill of 99, you are 5 times more likely to successfully cast.
At a skill of 125, you are 6 times more likely to successfully cast.


4.
Casting Precision - This raises the chance of you dealing high or max spell damage.
At a skill of 99, you will always deal at least 77% of max damage.
At a skill of 125, you will always deal at least 97% of max damage.


5.
Criticality - This increases your chance of executing a critical attack. This includes critical, crippling, mana surge, mana rush, euphoric rush, euphoric surge, etc.
At a skill of 99, you are 5 times more likely to score a critical attack.
At a skill of 125, you are 6 times more likely to score a critical attack.


6.
Regeneration - This affects the amount of life that you naturally recover each time you attack. Every skill point you get past 99 gives you an extra 1% durability boost prior to relic calculations.
At a skill of 99, you will fully regenerate all your hit points after every attack.
At a skill of 125, you will have a 26% boost to durability.


7.
Kingmanship - This allows a kingdom to gain increasing interest on all kingdom aspects, (except for treasury and guard) every hour, granted the King is currently present. Kingdom aspects include Population, Morale, Food, Army, Walls, Moats and Cannons.
At a skill of 99, kingdom aspects will go up by 1% per hour and you will gain an additional 50% interest.
At a skill of 125, kingdom aspects will go up by 1.25% per hour and you will gain an additional 62.5% interest. For more info see the relic combos on the relics page.


8.
Haste - This lowers the delay associated with all game actions.
At a skill of 99, all game action delays will take 50% as much time as usual.
At a skill of 125, all game action delays will take 44% as much time as usual.


9.
Defensive - This increases your ability to withstand damage.
At a skill 99, you will be able to withstand 25 TIMES more damage.
At a skill 125, you will be able to withstand 832 TIMES more damage.

10. Monk Discipline - Players will be able to do damage with just their fists if they have NO weapons and NO shields in either hand. This skill turns your fists into weapons: a 0 in the skill is like a rusty dagger, a 69 is like a Rustless Lifeceaser, a 70 is like a Mace of Ressurection and beyond that is incredible power (30% more power each time you go up a single point). Unlike other fighters, Monks do damage based on Cnt and their chance of landing a blow is dependant on Agi, so basically their Cnt is their Str and their Agi is their Dex.
At a skill of 99, you'd do approximately 2,500 times more damage than you would with a Rustless Lifeceaser.
At a skill of 125, you'd do approximately 30,000 times more damage than you would with a Rustless Lifeceaser.