Quest Items

Send a private message to the following NPC's to obtain detailed question information that is not listed on this page: Quake Keeper, Rune Keeper, Shrine Keeper, Mine Keeper, Palace Keeper, Chained Libertine, Keep Keeper, Pub Keeper, Puddle Keeper, Surface Hermit, Vogar, Sky Hermit, Hell Hermit, Dungeon Hermit, Heaven Hermit, Ash Collector, and Ash Keeper.
Item Where It's Found Where to Take It

What It Does

Platinum Ore Speak to Ash Keeper Temple (40,Sur,225) Transforms into a Mountain Tamer
Mountain Tamer See Above Mountain Top (078,Sur,242) Allows you access the Sky plane
Fyre Rock Speak to Ash Keeper Temple (40,Sur,225) Transforms into a Lava Splicer
Lava Splicer See Above Volcano Top (240,Sur,60) Allows you access the Dungeon plane
Transcendental Sanction Temple (40,Sur,225) --- Combines the power of the Lava Splicer and Mountain Tamer into a single far more powerful item that grants you access to all standard planes: Hell, Dungeon, Surface, Sky, and Heaven. You also no longer have to access the planes from a specific location.
Ocean Bubble Random Beast Drop or Speak to Ash Keeper Any port Transforms into Aqua Lungs
Aqua Lungs See Above --- Allows you to walk on surface water
Demon Horn Anywhere Dungeon Transforms into Lava Boots
Lava Boots See Above Heaven Steps (220,Sky,66) Allows you to walk on Dungeon lava and transforms into Demonic Pinions
Demonic Pinions See Above --- Allows you to walk on Dungeon lava and mountains
Angel Hair Anywhere Sky Transforms into White Wings
White Wings See Above --- Allows you to walk in between clouds in the sky
Sailor's Crimp Specific Sky cloud (130,Sky,140) Any port Transforms into Totem of Second Chances
Totem of Second Chances See Above --- Makes it impossible to be fatally wounded by relics when attacking
Carbon Encasement Temple (40,Sur,225) Dungeon lava Transforms into Wand of Transportation
Wand of Transportation See Above --- Allows you to teleport any distance, regardless of Intelligence
Satan's Calling Dungeon Mountains Lava falls (0,Dun,150) Transforms into Haste of Hell
Haste of Hell See Above --- Shaves 1 second off of attacking/casting/defending/etc delay time
Fish Scales Surface Water Any port Transforms into Wand of Swift Winds
Wand of Swift Winds See Above --- Eliminates teleport delay
Temple Stone Anywhere Dungeon Spiral (150,Dun,230) Transforms into Experience Egg
Experience Egg See Above Smallest Sky Cloud (140,Sky,30) Gives you 20% experience boost. Transforms into Experience Gravitator
Experience Gravitator See Above --- Gives you 20% experience boost and doubles drop percentage.
Omega Sanction Temple (40,Sur,225) --- Combines the power of all the previous quest items into one item. You must have completed all the above quests.
Rustless Lifeceaser Store Polymorphic Beetle Beast Hunt Transforms into Mace of Resurrection, granted you won the Beast Hunt.
Mace of Resurrection Polymorphic Beetle --- Is 30% more powerful than the Rustless Lifeceaser and halves revive time.
(Having two will not quarter revive time)
Lifeless Growls Store Polymorphic Beetle Beast Hunt Transforms into Sinner's Rebirth, granted you won the Beast Hunt.
Sinner's Rebirth Polymorphic Beetle --- Is 30% more powerful than the Lifeless Growls spell and halves revive time.
(Having two will not quarter revive time)
Enduring Fists Stallion's Pub
(150, Sur, 145)
Le Puddle Deep
(140, Sur, 190)
*Upgrades your fists to a weapon 10 items higher than your current Monk Discipline skill.
Transforms into Fists of Scale.
Fists of Scale See Above Hell *Upgrades your fists to a weapon 20 items higher than your current Monk Discipline skill.
Transforms into Fists of Flames.
Fists of Flames  See Above --- *Upgrades your fists to a weapon 30 items higher than your current Monk Discipline skill.
Crystal of Lars Top 2 creatures on the list Hell Shoreline Transforms into Templars Wand if your character has received the Templar upgrade.
Templars Wand See Above --- Allows you to walk on Hell magma and air in Heaven
Coif of Confidence Top 9 creatures in the Dungeon Dungeon Doubles dexterity for Armsman and Master of Arms classes.
Transforms into Coif of the Calling
Sharpening Stone Top 49 creatures on the Surface Hell Hermit Part of lessonbook quest
Take along with Sack of Potatoes and either a Mace of Resurrection or Sinner's Rebirth
Skill Binder Top 4 creatures in Heaven --- Increases skill level chance by 5%
Cloak of Concentration Top 9 creatures in the Sky Sky Doubles concentration for Magician and Master Magician classes.
Transforms into Cloak of Conceit
Fisherman's Catch Surface water Northern Port Transforms into Andal Man's Finger
Andal Man's Finger See Above Southern Port Transforms into Devell Man's Toe
Devell Man's Toe See Above Central Port Transforms into Embossed Coin of Le Deep
Embossed Coin of Le Deep See Above Le Puddle Deep Transforms into Sack of Potatoes
Sack of Potatoes See Above Hell Hermit Part of lessonbook quest
Take along with Sharpening Stone and either a Mace of Resurrection or Sinner's Rebirth
RDADMS Lessonbook ? --- Makes it to where Rusty Daggers are more powerful than Mace's of Resurrection, Acid Drops are more powerful than Sinner's Rebirth, and Minor Sanation is more powerful than Healthinator. Halves ressurection time on its own.
Satan's Hide Rare drop off the Satan's in Hell Give the Hide and 2 billion gold to the Heaven Hermit After the Heaven Hermit receives the gold and the Hide he will use his powers to bind it into a magical backpack.
The price may seem high, but the backpack is a necessary part of the Sanction of Surpassment quest.
Backpack ? --- Allows you to carry 75 items instead of 50.
Vampskin Le Puddle Deep
(140, Sur, 190)
off of creatures stronger than Stone Golems
Stallion's Pub
(150, Sur, 145)
Increases your durability in battle by 50%.
Transforms into Vamp Hide
Vamp Hide Stallion's Pub
(150, Sur, 145)
off of creatures stronger than Twin Raiders
Le Puddle Deep
(140, Sur, 190)
Increases your durability in battle by 75%.
Transforms into Vamp Horns
Vamp Horns Le Puddle Deep
(140, Sur, 190)
off of creatures stronger than Stifled Arguers
--- Increases your durability in battle by 100%.
Coif of the Calling Dungeon off of Drifting Bottomscalers Dungeon Triples Dexterity for Armsman and Master of Arms classes.
Transforms into the Coif of Refulgence
Coif of Refulgence Dungeon off of Owner of Infinite Darkness --- Quadruples Dexterity for Armsman and Master of Arms classes.
Cloak of Conceit Sky off of Cloud Scrappers Sky Triples Cnc for Magician and Master Magician classes.
Transforms into Cloak of Debilitation
Cloak of Debilitation Sky off of Templar of Light --- Quadruples Cnc for Magician and Master Magician classes.
Sanction of Surpassment Lake in Heaven --- You must have completed all of the above quests in order to receive this Sanction.
Allows players to level to the current level cap and combines the power of every quest item thus far into one.
Dwarven Weaponcraft Guide Port (150, Sur, 197) --- Raises your Weaponcrafting skill cap from 100 to 400.
Balace Armorcraft Guide Port (128, Sur, 234) --- Raises your Armorcrafting skill cap from 100 to 400.
Sylvain Fletcher's Workbook Port (129, Sur, 51) --- Raises your Bowcrafting skill cap from 100 to 400.
Solon's Arcane Booklet Port (24, Sur, 61) --- Raises your Spellcrafting skill cap from 100 to 400.
Mesmer's Book of Mythics Port (274, Sur, 158) --- Raises your Reliccrafting skill cap from 100 to 400.
Tradeskill Manifesto Eclyptic Hell Angel (Ultra beast, rare spawn) --- Raises all tradeskill caps to 999.
Theurgal Rune Staff Stallion's Pub
(150, Sur, 145)
Le Puddle Deep
(140, Sur, 190)
Raises a Theurgists minimum random casting attack to that of the spell Elemental Invocation.
Transforms into Theurgal Focus Staff.
Theurgal Focus Staff See Above Hell Raises a Theurgists minimum random casting attack to that of the spell Fire Burst.
Transforms into Theurgal Damnation Staff.
Theurgal Damnation Staff See Above --- Raises a Theurgists minimum random casting attack to that of the spell Meteor Swarm.
Essence Element of Fire Fire Unborn Torment Take it to a Kingdom you own with 10 runes and give it to the Surface Hermit. This is an upgrade to an existing Approbation.
Adds an additional 10% to First and Second Attack damage
Essence Element of Lightning Lightning Unborn Torment Take it to a Kingdom you own with 10 runes and give it to the Surface Hermit. This is an upgrade to an existing Approbation.
Adds an additional 10% to First and Second Cast damage
Essence Element of Ice Ice Unborn Torment Take it to a Kingdom you own with 10 runes and give it to the Surface Hermit. This is an upgrade to an existing Approbation.
Adds and additional 10% to modded Durability
Theurgal Conquest Relic Give a Theurgal Equalizer to the Chained Libertine (69, Sur, 69) --- Theurgal Conquest Relic which raises Theurgist damage by a factor of 6.25 and has Voidance (without the Confusion component though)
Detangler Top creature in the Heaven Keep
(66, Hev, 66)
--- Halves your chance of being affected by your enemy's confusion relics.
Lord Alchemar's Skull Lord Alchemar Take it to a Kingdom you own with 100 runes and give it to the Keep Keeper. Transforms into Quickening.
Quickening See Above --- Doubles level and skilling speed.
Scepter of Annulment Speak to Ash Keeper --- Is equivalent to having an additional 26 annulment relics equipped.
Enhanced Nock Top 9 creatures on the surface Anywhere on surface Gives archers a 25% chance of having 2 attacks.
Transforms into the Bounteous Nock.
Bounteous Nock Top 4 creatures on the surface Anywhere on surface Gives archers a 50% chance of having 2 attacks.
Archer's Pouch of Secrecy Top creature on the surface --- If you have all of the following items: Tradeskill Manifesto, Theurgal Damnation Staff, Detangler, Quickening, Scepter of Annulment, and Bounteous Nock, then killing a Yoro La HiHi Samurai  will give you a chance to have all of the above items morph into the Archer's Pouch of Secrecy, which in addition to being the combination to the above items, gives archers a 75% of having 2 attacks, and also doubles the speed of chanting and crafting.
Mask of Enshroudment --- --- You receive this item when you morph from Templar form into another race. Having this item allows you to keep all positive Templar attributes.
Tears of the Fallen Give the Pub Keeper a Casters Revenge, Melee's Rage, or Vampire's Scorn --- 50% chance of  being saved from death for 1st TotF equipped, 10% for each one equipped thereafter.
Scroll of Forbidden Rights Anywhere
(random,very rare drop)
--- Allows you to enter the Forbidden Palace (162, Hev, 159) and the Forbidden Mines (162, Sur, 159).

Used to get the Scepter of Harnessed Hatred.

Essence of Lava Fire Lord Alchemar --- If you have this item, when you give a Melee's Rage to the Palace Keeper, he will take this essence upgrade this relic to a Melee's Undying Rage .
Essence of Storm Lightning Lord Alchemar ---  If you have this item, when you give a Caster's Revenge to the Palace Keeper, he will take this essence upgrade this relic to a Caster's Eternal Revenge .
Essence of Blood Ice Lord Alchemar --- If you have this item, when you give a Vampire's Scorn to the Palace Keeper, he will take this essence upgrade this relic to a Vampire's Amaranthine Scorn.
Devil's Deleterious Deliverance --- --- If you are in possession of these three Essences: Lava, Storm, and Blood, when you give a Devil's Deliverance to the Palace Keeper, he will take these Essences and upgrade this relic to a Devil's Deleterious Deliverance.
Scepter of Harnessed Hatred ? ? When waging war, you will simultaneously attack the next 2 kingdoms (as opposed to 1) in the chosen direction doing full damage to each and taking half damage from each.
You are granted an extra attack/transport turn.

Also used to get the Scepter of Unending Repulsion.

Scepter of Unending Repulsion ? ? When waging war, you will simultaneously attack the next 3 kingdoms (as opposed to 1) in the chosen direction doing full damage to each and taking half damage from each.
You are granted an extra 2 attack/transport turns
You gain the /alch ability which converts runes back into gold..
When you are defending you do 50% more damage to your attacker(s).
Harbinger's Scepter of Oppression ? ? Has all the powers of Scepter of Unending Repulsion (with 1 extra attack per hour) plus is the equivalent of having 2 Tears of the Fallen equipped, without taking up relic slots.
Also gives you the double alchemize ability which grants you the ability to alchemize from distant kingdoms, 2 runes at a time..
(/da xxx,plane,xxx)
Harbinger's Scepter of Delegation ? ? ?
Dark Essences Anywhere Speak with the Surface Hermit with a pure DDD equipped to gain information. These are used in a quest to obtain upgrades to the DDD relic.
Putrefaction ? Speak with Vogar. This relic is an upgraded version of Vogar's Vice.
DeMoNiC and ANCIENT drops Very rare beast drop --- ---
Warrior's Companion InSaNe Dungeon
(100, Dun, 200)
Dropped off the top 39 creatures
--- Only Master Berserkers and Master of Arms are able to get this drop and its effects.
25x boost to Str, 2.25x boost to Dex and 10% resistance to Voidance and Mesmerization.
Skill Potencifier Speak to Ash Keeper --- In addition to doubling your chance of gaining skills this item allows you to reach a cap of 125 instead of 99.
Essence Element of Tecton Talk to the Quake Keeper (cost is 1 trillion gold) Anywhere Reduces cannons, walls, and moats to rubble. Does massive random damage to catapults, soldiers, archers, trebuchets, food, population, and runes. 
Morale is not damaged by Quakes.
Warrior's Warder ? --- Only Master Berserkers and Master of Arms are able to get this drop and its effects.
50x boost to Str, 3x boost to Dex and 10% resistance to Voidance and Mesmerization.
Caster's Minion ? --- Only Master Magicians and Master Wizards are able to get this drop and its effects.
25x boost to Ntl, 2x boost to Cnc.
Essence Element of Dragon Flames Dragon Eater drop Speak with the Surface Hermit. Replaces Essence of Fire, Lightning or Ice effects with the following effects: 20% bonus to First and Second Attack damage and doubles defense factor.
Essence Element of Dragon Storm Dragon Eater drop Speak with the Surface Hermit. Replaces Essence of Fire, Lightning or Ice effects with the following effects: 20% bonus to First and Second Cast damage and doubles defense factor.
Essence Element of Dragon Shards Dragon Eater drop Speak with the Surface Hermit. Replaces Essence of Fire, Lightning or Ice effects with the following effects: 20%  bonus to modded Durability and doubles defense factor.
Warrior's Squire ? --- Only Master Berserkers and Master of Arms are able to get this drop and its effects.
100x boost to Strength, 5x boost to Dexterity and 20% resistance to Voidance and Mesmerization.
Caster's Familiar ? --- Only Master Magicians and Master Wizards are able to get this drop and its effects.
50x boost to Intelligence, 3x boost to Concentration and 10% resistance to Voidance and Mesmerization.
Archer's Aide ? --- Only Master Bowmen and Grandmaster Bowmen are able to get this drop and its effects.
500x boost to Concentration and 10% resistance to Voidance and Mesmerization. Also increases your chances of attacking twice to 90% as opposed to 75% with the Archer's Pouch.
Theurg Orb ? --- Only Theurgal Divinators and Masters of the Arcane are able to get this drop and its effects.
4x damage increase and 10% resistance to Voidance and Mesmerization.
Goblin Hide ? ? Used to make the Goblin Hide Backpack
Goblin Hide Backpack ? ? Allows you to hold up to 90 items. Also allows you to obtain the non-combat benefits from DaD, DoD, DsD, and DwD (standard and devoid upgraded) relics if they are in pure form in your inventory. The one exception is that you do not gain the DsD's skill enhancement bonus but it is included on the list so that you can have those 4 relics in pure form in your inventory to gain the 4 relic combo bonus.
Goblin Head ? ? This item is very valuable to a certain NPC.
Fangs of the Bloodletter NPC Purchase. --- Having this item will change a Blood Tyrant into a Bloodletter which prevents the beasts that they attack from having such a strong resistance to relic damage, allowing them to do up to 10 times more damage.
Beast Noobane Random Drop Found Anywhere. --- Gives anyone the power to /bnb which teleports you to the last spawned surface beast with a tiny delay.
Beast Bane Speak to Ash Keeper --- Gives you the power to /bb which teleports you to the last beast spawned no matter what kind it is with no delay. Even people with /q will need to purchase or quest this in order to teleport to all types of beasts.
Sanction of Serenity Rune Keeper --- Combines the power of 6 quest items into one with some other major benefits. There is a 50% chance of being revived with this item which, of course, stacks with ToTF (use the formula on the relics page). The haste improvement for arrows better than Divine Transcension will be greatly increased and Grandmaster Bowmen will receieve an additional 10% mes and void resistance as well as a dodge ability that is as effective as having two shields equipped but only works against physical attacks. Magicians, Master Magicians, Armsmen and Master of Arms have a 75% chance of a double attack with their single spell or weapon in addition to their normal bonuses which should finally make them viable classes for killing beasts. In addition to the 10x bonus Bloodletters get from the FotB, they do an additional 10x (100x total) damage to beasts and have a 10% mes and void resistance. Theurgal Diviniators get an extra 50% chance of a double cast, a 5x damage bonus, and 10% mes and void resistance. Master of Fists characters receive an additional 10% mes and void resistance as well as a dodge ability that is as effective as having two shields equipped but only works against physical attacks.
Attacker's Balance Random Drop Found Anywhere --- Prevents your enemy from using relics to get their health above 1,999,999,998 so that you are sure to kill them with two max damage hits unless they have used a heal spell or manage to revive. Also allows Theurgists to equip a single heal spell.
Captain`s Staff of Valor Talk to Pub Keeper --- This doubles the defensive effectiveness of Runes. This quest also gives attackers the ability to enrage the armies of their kingdoms resulting in double the war damage. It costs 10 runes to /nrage a kingdom's armies which will last 1 hour. Also grants the /chance ability.
Fighter's Gambeson Talk to Forge Hermit --- Removes stat requirements to be Master Berserker or Master of Arms. Gives Master Berserkers and Master of Arms a 20% chance to negate any kind of vampire's void or devoid resist with a stake through the heart.
Caster's Robes Talk to Forge Hermit --- Removes stat requirements to be Master Wizard or Master Magician. Gives Master Wizards and Master Magicians a 50% chance to burn their enemy's arrows midflight.
Vampire's Shade Talk to Forge Hermit --- Removes stat requirements to be Bloodletter. Gives Bloodletters a 10% chance to resist their enemy's voids and devoids.
Theurgist's Staff of Domination Talk to Forge Hermit --- Gives Theurgal Divinators the effects of having two extra DLDev relics equipped and increases their damage bonus gained from Shadows from 1.7x to 2.2x and a 50% chance to burn their enemy's arrows midflight.
Friar's Staff of Preeminence Talk to Forge Hermit --- Gives Master of Fists the effects of having an extra DaDev relic equipped and allows them to put arrows in their hands to take advantage of effects such as Shadow bonuses and relics.

Innate Class Resists (These stack with all quest items and relics)

The Master Bowman class now receives an additional 10% resistance to voidance.
The Grandmaster Bowman class now recieves an additional 20% resistance to voidance.
The Armsman class now recieves an additional 10% resistance to voidance.
The Master of Arms class now recieves an additional 20% resistance to voidance.
The Berserker class now receives an additional 5% resistance to voidance.
The Master Berserker class now receives an additional 10% resistance to voidance.
The Magician class now recieves an additional 5% resistance to voidance.
The Master Magician class now recieves an additional 10% resistance to voidance.
The Wizard class now receives an additional 3% resistance to voidance.
The Master Wizard class now receives an additional 5% resistance to voidance.
The Blood Tyrant and Bloodletter class now receives an additional 3% resistance to voidance.

The Master of Fists class now receives an additional 5% resistance to mesmerization.
The Armsman class now recieves an additional 10% resistance to mesmerization.
The Master of Arms class now recieves an additional 20% resistance to mesmerization.
The Berserker class now receives an additional 5% resistance to mesmerization.
The Master Berserker class now receives an additional 10% resistance to mesmerization.
The Magician class now recieves an additional 5% resistance to mesmerization.
The Master Magician class now recieves an additional 10% resistance to mesmerization.
The Wizard class now receives an additional 3% resistance to mesmerization.
The Master Wizard class now receives an additional 5% resistance to mesmerization.

* The only way to get your fists to a power greater than a Mace of Resurrection is through pure skill training, special quest items lack the power.

When in Sky, you get DOUBLE the amount of experience. Which means you level twice as fast as on the surface.

When in Dungeon, you get DOUBLE the amount of gold per creature you kill.

When in Heaven, you get TRIPLE the amount of gold per creature you kill.

When in Hell, you get TRIPLE the amount of experience.